Should the Balanced Steel Sword be two-handed?nyktos wrote:ElyR is going to be two handed, as far as i know...tek wrote:That is great news, but what about the ELyR
Now this may be me “jumping the gun”, but if the ELyR is to be made two-handed, I think the BSS should as well.
I think that the Balanced Steel Sword (BSS) should be included in the list of two-handed weapons coming in 0.6.12 (0.7.0?). The reason I say this is because when comparing the ELyR to it, the ELyR is not that “legendary”. Now some of you will reference back to my comment/argument that the GoLF was not “extraordinary” enough when compared to the Troublemaker’s gloves and Oskar’s comments that they don’t have to be and that the GoLF’s stats will not change. However, if Oskar and his team have plans to change the ELyR to require 2 hands, I will not stand by and watch them do it without making my argument/plea. Also, I believe that a “legendary” item should be more valuable (I.e. the player would choose to wear it over 100% of the items he can currently buy in the map regions around where he got it from). The hero leaves BWM and then heads to the crossroads guard house and finds and even better weapon in the shop. How does that make any sense? I am not saying that the “legendary” item should be the ‘end all, be all”, but it should be the most “valuable” available for a while.
BSS’s stats & those of the ELyR are very close in comparison. Take a look:
ELyR: AP: 5, AC: 25% + 5% (Bless) = 30%, AD: 3-8, BC: 5%, raises max AP +2
BSS: AP: 4, AC: 32%, AD: 3-7
The BSS attacks more and requires less AP, but the ELyR has the 5% BC (minimal impact on hero) and 1 point more of damage. The +2 AP provided by the ELyR is a nonfactor unless the player buys lots of costly “minor potion of speed”. With the JoF and max AP of 12, the BSS will get 4 attacks, yet the ELyR will get 3 (4 if minor potion of speed is used). Now some might argue that the +2 AP will foster the “hit-and-run” tactic as you would be able to attack 3 times and have 2 AP leftover and if equipping the “coward’s boots”, the VOH, and the “Villain’s armor” will allow you to flee from the fight. Big deal, the same can be accomplished with the BSS. You attack 3 times (leaving 3 AP) and if 2 of the 3 aforementioned items are equipped, you can flee.
So it is my conclusion that:
1) the ELyR is already weaker than the BSS
2) if the ELyR is to be made two-handed, so should the BSS
3) In fact, because the ELyR is already weaker it should either be given more BC or be kept one-handed and the BSS be made two-handed.