This is a list of skills that are available for players in Andor's Trail.
Increases attack chance by 12 for each skill level.
Increase min and max damage by 1 for each skill level.
For every skill level, decreases the buying and selling gold penalty by 4 percentage points.
Increases block chance by 9 for each skill level.
Increases damage resistance by 1 for each skill level.
Increases any existing critical skill given by equipment by 20% for each skill level (percentage of existing critical skill value, not percentage points).
Increases maximum action points (AP) by 1 for each skill level.
Increases chance of finding gold in monster drops by 30%, and increases amount of gold in drops by 50% for each skill level (up to the maximum amount that the monster drops).
Increases amount of exp given by defeating monsters by 5% for each skill level.
Gives +3 action points (AP) on every kill per skill level.
Gives +1 health points (HP) on every kill per skill level.
On every subsequent level-up, maximum health points (HP) will be raised by 1 per skill level. This is not applied retroactively, only subsequent level-ups will be affected.
For every skill level, reduces both the chance of failed flee attempts by 5% and the chance that an adjacent monster will attack by 5%.
Gain +1 health points (HP) on every round per skill level.
For every skill level, reduces the amount of lost experience caused by death by 20% (percentage of existing exp loss value, not percentage points). 5 levels will remove all experience loss caused by death.
Increases the chance of finding non-ordinary items by 50% for every skill level.
Lowers the chance of being afflicted with mental conditions by 10% for every skill level, up to a maximum of 70%. This includes conditions caused by monster attacks such as Dazed or Weapon Feebleness.
Lowers the chance of being afflicted with conditions affecting your physical capacity by 10% for every skill level, up to a maximum of 70%. This includes conditions caused by monster attacks such as Fatigue.
Lowers the Chance of being afflicted with disorders of the blood by 10% for every skill level, up to a maximum of 70%. This includes conditions caused by monster attacks such as Poison or Bleeding Wounds.
For every critical hit made, there is a 50% chance that the hit will cause internal bleeding on the target, effectively causing the ‘Internal Bleeding’ condition on the target. Internal Bleeding severely lowers offensive combat abilities, making the target less able to land successful attacks.
For every critical hit made, there is a 50% chance that the hit will fracture some of the target’s bones, effectively causing the ‘Fracture’ condition on the target. This will severely lower the target’s defensive combat abilities, making it less able to defend itself in subsequent attacks.
Every round (6 seconds), there is a 20% chance that one of the active negative actor conditions will be lowered by one magnitude. This applies to all effect types that affect the body; mental conditions such as Dazed, physical capacity conditions such as Fatigue and also blood disorders such as Poison.
When an attacker makes an attack that misses, there is a 25% chance that the attacker loses 2 action points (AP). This applies to all types of melee attacks against you.
When making an attack on a target whose block chance (BC) is at least 50 lower than your attack chance (AC), there is a 15% chance that the hit will cause a concussion on the target. A concussion will severely lower the target’s offensive combat abilities, making the target less able to land successful attacks.
*1 SP in More Criticals per SP in Better Criticals
LVL 1) Level 15
LVL 2) Level 30 (max)
LVL 1) Level 10 & base BC of 15
LVL 2) Level 20 & base BC of 30
LVL 3)
LVL 4)
LVL 5) (Max)
*1 SP in Weapon Accuracy and 1 SP in Hard Hitter per LVL
LVL 1) Base HP of 40
LVL 2) Base HP of 60
LVL 3) Base HP of 80
LVL 4)
LVL 5)
LVL 1) Level 5
LVL 2) Level 20
LVL 3) Level 35
LVL 4) Level 50
LVL 5) Level 65
LVL 6) Level 80
LVL 1) Base HP of 30, Increased Fortitude LVL 1
LVL 2) Base HP of 60, Increased Fortitude LVL 2
LVL 3) Base HP of 90, Increased Fortitude LVL 3