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Smarter monster movement vs. Evasion

A place for general discussion about the content and gameplay of Andor's Trail.
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Mad P
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Re: Smarter monster movement vs. Evasion

Post by Mad P »

sdevaney wrote:People want to know how evasion will be changed in regards to new mob AI.
TODO: Oskar: Could we change the monsters that outside of combat always move towards the player into not moving towards the player based on some % chance (that is based on evasion skill)
The latest news, from meeting #13
Pretty close to Fiernaq's suggestion, and I like it already

Seems my one and only skillpoint will not be wasted after all ;)
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
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fiernaq
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Re: Smarter monster movement vs. Evasion

Post by fiernaq »

Holy mackeroli... you've been to Remgard at level 5??? O.o

:bow:
Level: 58, HP: 102, AC: 295%, AD: 46-56, AP: 2/12, BC: 35%, DR: 4
Gold: 75235 | RoLS: 0 RoL: 0 SRoV: 0 VSH: 0
Skills: IF1, Ev1, Ev2, Ev3, CE1, CS1, CS2, Re1, WA1, HH1, Cl1, HH2, DaggerPro1, LightArmorPro1, ShieldPro1, WA2, Cl2
Equipment: Enhanced Combat Helmet, Serpent's Hauberk, Marrowtaint, Quickstrike Dagger, Remgard Shield, Villain's Ring, Villain's Ring, Leather Gloves Of Attack, Enhanced Combat Boots
Last Updated: 02-Dec-2013
Pyrizzle
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Re: Smarter monster movement vs. Evasion

Post by Pyrizzle »

Mad P wrote:Seems my one and only skillpoint will not be wasted after all ;)
Congratulations Madd! That is quite the accomplishment!


Evasion: I think with the NPCs becoming smarter in the future (movement during combat) that evasion causing NPCs to not seeing/persueing while you are already in combat or within their line of sight you seems unrealiztic, combat is noisy and messy; it would be very hard for another guard to not hear your weapons clanging together as you both battle for your very lives.

NPC Movement: I was thinking that some NPCs should only start to move to the Player when within a certain range of the combat taking place. Some NPCs could have larger ranges than others. Another idea is to have NPCs start to move to you while within sight of the player or NPC in combat (not sure if that would be possible but is an idea).
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Player Name:Pyro
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May Elythara bless you and light your path!

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Mad P
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Re: Smarter monster movement vs. Evasion

Post by Mad P »

Pyrizzle wrote:
Mad P wrote:Seems my one and only skillpoint will not be wasted after all ;)
Congratulations Madd! That is quite the accomplishment!


Thanks! :D It took me over a month (mostly the Valugha grinding part) but it is worth it :D
Pyrizzle wrote:Evasion: I think with the NPCs becoming smarter in the future (movement during combat) that evasion causing NPCs to not seeing/persueing while you are already in combat or within their line of sight you seems unrealiztic, combat is noisy and messy; it would be very hard for another guard to not hear your weapons clanging together as you both battle for your very lives.
Agree, when you're already in combat there's no hiding anymore. But before you're engaged in combat Evasion can give some stealth-like effects: monsters won't notice you're there (and maybe Evasion could even be adjusted that you're able (x%) to pass a BLOCKING monster unnoticed.
Now that I think of it, I think we need a new skill to counteract the new monster intelligence and drive away the masses. Something like FEAR :twisted:
Pyrizzle wrote:NPC Movement: I was thinking that some NPCs should only start to move to the Player when within a certain range of the combat taking place. Some NPCs could have larger ranges than others. Another idea is to have NPCs start to move to you while within sight of the player or NPC in combat (not sure if that would be possible but is an idea).
Nice and with a realistic touch, but it seems to be difficult to implement to me - especially the last part. Sight-paths would have a math of their own, and then there's the issue that on smaller devices you can only "see" a few tiles ahead while on other devices a whole map may be visible...
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
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nyktos
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Re: Smarter monster movement vs. Evasion

Post by nyktos »

Mad P wrote: Now that I think of it, I think we need a new skill to counteract the new monster intelligence and drive away the masses. Something like FEAR :twisted:
:shock:

YES!!!

Amazing point there Mad P!

+1!!!

:twisted:

Intimidation, Imposing Stature...
i dunno, actually... i think i like the idea of using the term "Fear"

:lol:
"Embrace the Shadow"

Image

[Lv: 60] [HP: 175] [AC: 361] [AD: 25-39] [BC: 75]
[Dual Wielding Swords] [Unarmored Fighting]
Pyrizzle
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Re: Smarter monster movement vs. Evasion

Post by Pyrizzle »

nyktos wrote: Amazing point there Mad P!

+1!!!

:twisted:

Intimidation, Imposing Stature...
i dunno, actually... i think i like the idea of using the term "Fear"

:lol: [/b]
I always think MTG when i hear Fear, lol
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amjadkhan0988
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Re: Smarter monster movement vs. Evasion

Post by amjadkhan0988 »

fiernaq wrote:Hopefully evasion will turn into a form of concealment. As long as there's a "dice roll" effect for detection then evasion could become a % chance that the monsters don't notice you and thus ignore you. Even maxed out evasion should still give a small chance of detection though and I imagine that most bosses would have much less difficulty spotting you either.
that really what i need thanks dud. :ugeek:
Pyrizzle
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Re: Smarter monster movement vs. Evasion

Post by Pyrizzle »

Welcome to the forums Amjadkhan0988!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Mad P
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Re: Smarter monster movement vs. Evasion

Post by Mad P »

amjadkhan0988 wrote:
fiernaq wrote:Hopefully evasion will turn into a form of concealment. As long as there's a "dice roll" effect for detection then evasion could become a % chance that the monsters don't notice you and thus ignore you. Even maxed out evasion should still give a small chance of detection though and I imagine that most bosses would have much less difficulty spotting you either.
that really what i need thanks dud. :ugeek:
Welcome to the boards, amjadkhan!

Keep in mind nothing is decided, yet.
It's all ideas for now, how it going to work out in 0.7.0 we'll have to see later.
One thing you can be sure of: it's gone be a good and well thought solution. This game has never been rushed into the market for some commercial motive or other reasons, and I know it never will.
Still playing this game at level 5, collected all extraordinaries, now some precious ring would be useful...

Lvl: 5, XP: 190789
GoLF: 1, SRoV: 1, VSH: 1, ChaR: 1, ShaF: 1
Gold:28158, HP: 66, AC: 191%, AD: 10-17, AP: 3, CC: 0%, CM: 0, BC: -10%, DR: 0
Pyrizzle
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Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
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Re: Smarter monster movement vs. Evasion

Post by Pyrizzle »

Pyrizzle wrote:
Evasion: I think with the NPCs becoming smarter in the future (movement during combat) that evasion causing NPCs to not seeing/persueing while you are already in combat or within their line of sight you seems unrealiztic, combat is noisy and messy; it would be very hard for another guard to not hear your weapons clanging together as you both battle for your very lives.
Mad P wrote: Agree, when you're already in combat there's no hiding anymore. But before you're engaged in combat Evasion can give some stealth-like effects: monsters won't notice you're there (and maybe Evasion could even be adjusted that you're able (x%) to pass a BLOCKING monster unnoticed.
Now that I think of it, I think we need a new skill to counteract the new monster intelligence and drive away the masses. Something like FEAR
Pyrizzle: Or something like uncanny dodge?
For XXap you have a XX% chance to move thru the NPC (Appearing on the space on the other side of the NPC)
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Pyrizzle wrote: NPC Movement: I was thinking that some NPCs should only start to move to the Player when within a certain range of the combat taking place. Some NPCs could have larger ranges than others. Another idea is to have NPCs start to move to you while within sight of the player or NPC in combat (not sure if that would be possible but is an idea).


Mad P wrote: Nice and with a realistic touch, but it seems to be difficult to implement to me - especially the last part. Sight-paths would have a math of their own, and then there's the issue that on smaller devices you can only "see" a few tiles ahead while on other devices a whole map may be visible...

Pyrizzle wrote: Visability would be a realy hard one, but i do think that it could be possible. Some NPCs can be made to move to combat if you are in a fight with one of the NPCs Kin (swarming mobs)
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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