v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Extraordinary and legendary items
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Extraordinary and legendary items
+1 to that. Would keep me playing forever just trying to get it all.
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Extraordinary and legendary items
That would require quite a lot of grinding.
I like that idea. Having more things for players would be great but i feel like not many players would like to invest the time to get all the items required to get it.
I like that idea. Having more things for players would be great but i feel like not many players would like to invest the time to get all the items required to get it.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- Posts: 46
- Joined: Sat Feb 16, 2013 9:24 pm
- android_version: 4.1 - Jellybean
Re: Extraordinary and legendary items
I wouldn'd much care about that, these players should be able to complete the game as planed, and those who would be willing to gather all the items would be rewarded with additional items, maps ect. (the same way as you don't have to seach/find the extraordinary and legendary items)Pyrizzle wrote:That would require quite a lot of grinding.
I like that idea. Having more things for players would be great but i feel like not many players would like to invest the time to get all the items required to get it.
I really like this idea, at the moment I try the get RoLS, but until now I had no luck:( (Lvl. 84)
^^
Lvl: 91, XP: 13993837, Gold: 265318, RoLS: 1, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1
HP: 306, AC: 359%, AD: 39-43, AP: 3, ECC: 35%, CM: 7.5, BC: 115%, DR: 2
HP: 306, AC: 359%, AD: 39-43, AP: 3, ECC: 35%, CM: 7.5, BC: 115%, DR: 2
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- Posts: 490
- Joined: Thu Jul 19, 2012 11:49 am
- android_version: 2.3 - Gingerbread
- Location: Netherlands (ikbendebob {at} yahoo {dot} com)
- Contact:
Re: Extraordinary and legendary items
+1 to the 'secret map' / broken key idea! Would absolutely go for that.
@Firesoldier, good luck with the RoLS, got my first one at level 41 after 1049 rocks...
@Firesoldier, good luck with the RoLS, got my first one at level 41 after 1049 rocks...
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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- Posts: 122
- Joined: Mon Jun 11, 2012 12:33 am
- android_version: 2.3 - Gingerbread
Re: Extraordinary and legendary items
My first RoLS was at like 1800 rocks :/ Second one came much quicker. Good luck on your hunt! I used the kill/reload method...
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection
The criticals come often, and hit HARD!
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection

The criticals come often, and hit HARD!
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- Posts: 1
- Joined: Wed Apr 03, 2013 2:21 am
- android_version: 2.0
Re: Extraordinary and legendary items
Wow that's the official version
very impressive kept-up the good work
_________________
“Crossbows allow hunters to get out in the woods more often, and allow them to be more successful hunters.”
very impressive kept-up the good work

_________________
“Crossbows allow hunters to get out in the woods more often, and allow them to be more successful hunters.”
Last edited by josilito on Wed Apr 10, 2013 3:26 am, edited 1 time in total.
- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Extraordinary and legendary items
Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.
So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
- Fire7051
- Posts: 299
- Joined: Tue Aug 23, 2011 4:20 am
- android_version: 3.0
Re: Extraordinary and legendary items
I like the idea but I can see some issues with it. There would need to be 10 new enemies added to the game or one enemy would drop the 10 pieces which would lead to problem 2... If one enemy drops all ten pieces, and the pieces that are dropped are random, then I see players that will have 10 of the same piece and no sword which would make this sword way beyond legendary.PK17 wrote:Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.
So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
I like the idea I just think these will be major issues that would have to be worked out before this could be implemented.
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Extraordinary and legendary items
Very cool idea! I would like to see something like this idea added in at some point.PK17 wrote:Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.
So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
+1
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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- PK17
- Posts: 839
- Joined: Fri Jul 20, 2012 7:33 pm
- android_version: 4.0
Re: Extraordinary and legendary items
Well, with dual weilding some person might desire two of this specific sword. So an extra peice is just an early headstart.Fire7051 wrote:I like the idea but I can see some issues with it. There would need to be 10 new enemies added to the game or one enemy would drop the 10 pieces which would lead to problem 2... If one enemy drops all ten pieces, and the pieces that are dropped are random, then I see players that will have 10 of the same piece and no sword which would make this sword way beyond legendary.PK17 wrote:Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.
So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
I like the idea I just think these will be major issues that would have to be worked out before this could be implemented.