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Extraordinary and legendary items

A place for general discussion about the content and gameplay of Andor's Trail.
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PK17
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Re: Extraordinary and legendary items

Post by PK17 »

+1 to that. Would keep me playing forever just trying to get it all.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
Pyrizzle
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android_version: 6.0 - Marshmallow
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Re: Extraordinary and legendary items

Post by Pyrizzle »

That would require quite a lot of grinding.

I like that idea. Having more things for players would be great but i feel like not many players would like to invest the time to get all the items required to get it.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Firesoldier
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Re: Extraordinary and legendary items

Post by Firesoldier »

Pyrizzle wrote:That would require quite a lot of grinding.

I like that idea. Having more things for players would be great but i feel like not many players would like to invest the time to get all the items required to get it.
I wouldn'd much care about that, these players should be able to complete the game as planed, and those who would be willing to gather all the items would be rewarded with additional items, maps ect. (the same way as you don't have to seach/find the extraordinary and legendary items)

I really like this idea, at the moment I try the get RoLS, but until now I had no luck:( (Lvl. 84)

^^
Lvl: 91, XP: 13993837, Gold: 265318, RoLS: 1, ElyR: 1, RoL: 1, ChaR: 1, GoLF: 1, ShaF: 1, SRoV: 2, VSH: 1
HP: 306, AC: 359%, AD: 39-43, AP: 3, ECC: 35%, CM: 7.5, BC: 115%, DR: 2
Thystonius
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Re: Extraordinary and legendary items

Post by Thystonius »

+1 to the 'secret map' / broken key idea! Would absolutely go for that.

@Firesoldier, good luck with the RoLS, got my first one at level 41 after 1049 rocks...
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
OMGitsMe
Posts: 122
Joined: Mon Jun 11, 2012 12:33 am
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Re: Extraordinary and legendary items

Post by OMGitsMe »

My first RoLS was at like 1800 rocks :/ Second one came much quicker. Good luck on your hunt! I used the kill/reload method...
LVL: 56, HP: 77, EXP: 3140223, AP: 3/12
AC: 255%, AD: 51-65, C.HIT: 54, C.Multi: 3.0, ECC: 27%, BC:40%
RoLS: 2 RoL: 1 GoLF: 1 ShaF: 1 <~~~ Look at my tiny collection :D
The criticals come often, and hit HARD!
josilito
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Joined: Wed Apr 03, 2013 2:21 am
android_version: 2.0

Re: Extraordinary and legendary items

Post by josilito »

Wow that's the official version
very impressive kept-up the good work :)


_________________
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Last edited by josilito on Wed Apr 10, 2013 3:26 am, edited 1 time in total.
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PK17
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Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Extraordinary and legendary items

Post by PK17 »

Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.

So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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Fire7051
Posts: 299
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Re: Extraordinary and legendary items

Post by Fire7051 »

PK17 wrote:Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.

So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
I like the idea but I can see some issues with it. There would need to be 10 new enemies added to the game or one enemy would drop the 10 pieces which would lead to problem 2... If one enemy drops all ten pieces, and the pieces that are dropped are random, then I see players that will have 10 of the same piece and no sword which would make this sword way beyond legendary.

I like the idea I just think these will be major issues that would have to be worked out before this could be implemented.
Give a man a fish and he will eat for a day. Teach a man to fish and he will eat for a lifetime.
Give a man a fire and he will be warm for a day. Set a man on fire and he will be warm for the rest of his life.
Pyrizzle
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Re: Extraordinary and legendary items

Post by Pyrizzle »

PK17 wrote:Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.

So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
Very cool idea! I would like to see something like this idea added in at some point.

+1
---------------------------------------------------------------------------------------

Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

---------------------------------------------------------------------------------------
User avatar
PK17
Posts: 839
Joined: Fri Jul 20, 2012 7:33 pm
android_version: 4.0

Re: Extraordinary and legendary items

Post by PK17 »

Fire7051 wrote:
PK17 wrote:Expanding on the "key idea" here. How about there are ten different shards of a sword, with the drop ratio matching the extrodinary items, dropped by an assortment of creatures scatterd across the world. Once you have all ten peices you can either, combine them with crafting, or take them to someone who can. Of course since the drop ratio adds up the sword/weapon would be legendary.

So it would be similar to grinding for a legendary, but just a change of pace grinding wise.
I like the idea but I can see some issues with it. There would need to be 10 new enemies added to the game or one enemy would drop the 10 pieces which would lead to problem 2... If one enemy drops all ten pieces, and the pieces that are dropped are random, then I see players that will have 10 of the same piece and no sword which would make this sword way beyond legendary.

I like the idea I just think these will be major issues that would have to be worked out before this could be implemented.
Well, with dual weilding some person might desire two of this specific sword. So an extra peice is just an early headstart.
Take a stop by my game thread for some forum fun!!!

http://andorstrail.com/viewtopic.php?f=9&t=4577
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