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Monster Collision Mode

Unstructured ideas, requests and suggestions for the development of the game.
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Monster Collision Mode

Post by Tulkas »

I know people have mentioned this, but not sure if it got it's own post. Can we get a monster collision movement option? I find it quite frustrating when I'm hunting monsters down and they always seem to move out of the way right before I get to them. I've actually literally run *two* tight circle directly around my enemy trying to attack him.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Ian
Posts: 395
Joined: Wed Nov 02, 2011 10:24 am
android_version: 4.2
Location: Germany and the world of AT :D

Re: Monster Collision Mode

Post by Ian »

Lol, this never happens to me. Maybe the monsters are just afraid of your char and run away? lvl 158 is pretty damn strong. ;)
Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Collision Mode

Post by Tulkas »

Ian wrote:Lol, this never happens to me. Maybe the monsters are just afraid of your char and run away? lvl 158 is pretty damn strong. ;)

Lol it happens to me way too often. And I actually find myself saying "impossible how does this happen!?!". Like I'll literally run towards a mob of 6 monsters and somehow they'll part like the Red Sea and I'll miraculously run through the entire mob without touching one of them. Like if you were * trying * to run through a mob of 6 monsters without being attacked you'd never be able to do it in a million years.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Pyrizzle
VIP
Posts: 6435
Joined: Sat Jun 25, 2011 1:00 am
android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Monster Collision Mode

Post by Pyrizzle »

So something like a targeting system where you select the target NPC and then tell your character to move to it until you attack?
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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Tulkas
Posts: 288
Joined: Sun Jul 22, 2012 3:34 pm
android_version: 4.0

Re: Monster Collision Mode

Post by Tulkas »

Pyrizzle wrote:So something like a targeting system where you select the target NPC and then tell your character to move to it until you attack?
More like you can attack all enemies.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
Thystonius
Posts: 490
Joined: Thu Jul 19, 2012 11:49 am
android_version: 2.3 - Gingerbread
Location: Netherlands (ikbendebob {at} yahoo {dot} com)
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Re: Monster Collision Mode

Post by Thystonius »

I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Sarumar
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Re: Monster Collision Mode

Post by Sarumar »

Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.
Sarumar
..dansing left foot polka with Hirathil

Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
Thystonius
Posts: 490
Joined: Thu Jul 19, 2012 11:49 am
android_version: 2.3 - Gingerbread
Location: Netherlands (ikbendebob {at} yahoo {dot} com)
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Re: Monster Collision Mode

Post by Thystonius »

Sarumar wrote:
Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.
Agreed, it would make for faster killing but also hig risk of getting killed if you're not strong enough or have the right skills. I could imagine Clv 2 is a must ;-)
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
Stompp
Posts: 65
Joined: Tue Feb 05, 2013 11:08 pm
android_version: 4.0

Re: Monster Collision Mode

Post by Stompp »

Thystonius wrote:
Sarumar wrote:
Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.
Agreed, it would make for faster killing but also hig risk of getting killed if you're not strong enough or have the right skills. I could imagine Clv 2 is a must ;-)
Along those lines, just make everything act as if they're aggressive... all the time with the armor... I bet cleave would get more popular, real quick!
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
Pyrizzle
VIP
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android_version: 6.0 - Marshmallow
Location: Fire Nation HQ

Re: Monster Collision Mode

Post by Pyrizzle »

Hmmmm interesting suggestion... gave me an idea.

Meat Armor: (Not to be confused with Lady GaGa's Meat Dress)
Category: Other (Not light or heavy armor because it's not really armor)
Attack Cost: +1 attack cost (it smells so bad it's hard to focus)
Attack Chance: +20% (It's so deliciously distracting to NPCs)
Block Chance: -20% (Oh yeah.... but they try to bite you)
Damage Resistance: -5 (It's not really armor, more a collection of steaks sewn together) :lol:
When Equipped:
Status Effect:
Irresistible Aroma: NPCs within 2 spaces of you are 30% more likely to attack you while you are in combat and whenever you are within range.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1

May Elythara bless you and light your path!

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