v0.8.13 (Troubling Times) active on Google Play
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Useful links
Source code of the game - Contribution guide - ATCS Editor - Translate the game on Weblate - Example walkthrough - Andor's Trail Directory - Join the Discord
Get the game (v0.8.13) from Google, Github, F-Droid, our server, or itch.io
Monster Collision Mode
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Monster Collision Mode
I know people have mentioned this, but not sure if it got it's own post. Can we get a monster collision movement option? I find it quite frustrating when I'm hunting monsters down and they always seem to move out of the way right before I get to them. I've actually literally run *two* tight circle directly around my enemy trying to attack him.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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- Posts: 395
- Joined: Wed Nov 02, 2011 10:24 am
- android_version: 4.2
- Location: Germany and the world of AT :D
Re: Monster Collision Mode
Lol, this never happens to me. Maybe the monsters are just afraid of your char and run away? lvl 158 is pretty damn strong. 

Mapmaker for Andor's Trail
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
Lvl: 73, XP: 6655552, Gold: 327905, RoLS: -, ElyR: -, RoL: -, ChaR: 1, GoLF: 1, ShaF: 2, SRoV: 1, VSH: 1, WMC: 1, GoW: 1
HP: 58, AC: 260%, AD: 52-62, AP: 3, ECC: -, CM: -, BC: 164%, DR: 1
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Re: Monster Collision Mode
Ian wrote:Lol, this never happens to me. Maybe the monsters are just afraid of your char and run away? lvl 158 is pretty damn strong.
Lol it happens to me way too often. And I actually find myself saying "impossible how does this happen!?!". Like I'll literally run towards a mob of 6 monsters and somehow they'll part like the Red Sea and I'll miraculously run through the entire mob without touching one of them. Like if you were * trying * to run through a mob of 6 monsters without being attacked you'd never be able to do it in a million years.
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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- VIP
- Posts: 6435
- Joined: Sat Jun 25, 2011 1:00 am
- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Monster Collision Mode
So something like a targeting system where you select the target NPC and then tell your character to move to it until you attack?
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
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- Posts: 288
- Joined: Sun Jul 22, 2012 3:34 pm
- android_version: 4.0
Re: Monster Collision Mode
More like you can attack all enemies.Pyrizzle wrote:So something like a targeting system where you select the target NPC and then tell your character to move to it until you attack?
Lvl: 196, XP: 13,700,094, Gold: 1,447,699, RoLS: 1, ElyR: 0, RoL: 1, ChaR: 1, GoLF: 0, ShaF: 2, SRoV: 12, VSH: 6, WMC: 0, GoW: 0
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
HP: 1081, AC: 400, AD: 106-122, AP: 4, ECC: 39%, CM: 5.75, BC: 213%, DR: 4
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- Posts: 490
- Joined: Thu Jul 19, 2012 11:49 am
- android_version: 2.3 - Gingerbread
- Location: Netherlands (ikbendebob {at} yahoo {dot} com)
- Contact:
Re: Monster Collision Mode
I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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- android_version: 4.1 - Jellybean
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Re: Monster Collision Mode
+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
Sarumar
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
..dansing left foot polka with Hirathil
Lvl 313|XP 559721474|Gold 7965188|AP 3/12|AC 516|AD 161-175|ECC 48|CM 6|BC 311|HP 591|DR 2|RoLS 3|RoL 2|ElyR 2|ChaR 45|GoLF 3|ShaF 9|SRoV 28|VSH 13|GoW 1|WMC 1
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- Posts: 490
- Joined: Thu Jul 19, 2012 11:49 am
- android_version: 2.3 - Gingerbread
- Location: Netherlands (ikbendebob {at} yahoo {dot} com)
- Contact:
Re: Monster Collision Mode
Agreed, it would make for faster killing but also hig risk of getting killed if you're not strong enough or have the right skills. I could imagine Clv 2 is a mustSarumar wrote:+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.

Lvl 74|XP 7,280,442|€ 364,324|2013.08.27
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
HP 229|AC 238%|AD 46-55|AP 3|ECC 25%|CM 3.0|BC 140%|DR 10|SR
RoLS 2|ElyR 1|RoL 0|ChaR 0|GoLF 1|ShaF 1|SRoV 0|VSH 0|WMC 0|GoW 0
WA 1|HH 1|Clv 1|BS 5|CS 2|CE 1|IF 5|Reg 1|DPS 1|DP 1|SP 2|LAP 1
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- Posts: 65
- Joined: Tue Feb 05, 2013 11:08 pm
- android_version: 4.0
Re: Monster Collision Mode
Along those lines, just make everything act as if they're aggressive... all the time with the armor... I bet cleave would get more popular, real quick!Thystonius wrote:Agreed, it would make for faster killing but also hig risk of getting killed if you're not strong enough or have the right skills. I could imagine Clv 2 is a mustSarumar wrote:+1 not a new idea, but a good one. IMO armour of monster atraction should be pretty weak one.Thystonius wrote:I'd suggest something else, why not create an armor that does have monster attracting abilities? So wearing this item, all monsters attack more aggresively. So bats will get even faster to you, but previous monsters like kazaul imps etc. will also attack. Dunno if this is defined as a variable that can be modified.
Lvl: 30, XP: 478811, Gold: gone, RoLS: 1, RoL: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
HP: 83, AC: 246%, AD: 20-24, AP: 3/12, ECC: 23%, CM: 3, BC: 50%, DR: 0
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- android_version: 6.0 - Marshmallow
- Location: Fire Nation HQ
Re: Monster Collision Mode
Hmmmm interesting suggestion... gave me an idea.
Meat Armor: (Not to be confused with Lady GaGa's Meat Dress)
Category: Other (Not light or heavy armor because it's not really armor)
Attack Cost: +1 attack cost (it smells so bad it's hard to focus)
Attack Chance: +20% (It's so deliciously distracting to NPCs)
Block Chance: -20% (Oh yeah.... but they try to bite you)
Damage Resistance: -5 (It's not really armor, more a collection of steaks sewn together)
When Equipped:
Status Effect:
Irresistible Aroma: NPCs within 2 spaces of you are 30% more likely to attack you while you are in combat and whenever you are within range.
Meat Armor: (Not to be confused with Lady GaGa's Meat Dress)
Category: Other (Not light or heavy armor because it's not really armor)
Attack Cost: +1 attack cost (it smells so bad it's hard to focus)
Attack Chance: +20% (It's so deliciously distracting to NPCs)
Block Chance: -20% (Oh yeah.... but they try to bite you)
Damage Resistance: -5 (It's not really armor, more a collection of steaks sewn together)

When Equipped:
Status Effect:
Irresistible Aroma: NPCs within 2 spaces of you are 30% more likely to attack you while you are in combat and whenever you are within range.
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Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
---------------------------------------------------------------------------------------
Player Name:Pyro
Lvl:24XP:244KAP:2/10HP:80AC: 189%AD:13-21CHS:-6CM: 0BC: 20%DR:2
IF:2Reg:2FSDW:1
May Elythara bless you and light your path!
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